//=time() ?>
update: nevermind it's just the figure pose, i thought the right arm pad was his arm
woops
@Ceborg1 @jams3d @MLFriends3D Its not perfect though, after that you gotta manually go through the topology and clean everything up (if you feel like it of course).
It'll also cause uv issues if you don't check "Compare UVs" in the dropdown thing that apperas in the corner.