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Did a visdev project; 20000 Leagues Under the Sea as a Studio Trigger anime directed by Moebius! Open the thread to see all the designs!
海底二万里はスタジオトリガーのアニメになったら?!キャラコンセプトを描いて見ました!
@trigger_inc
Also since you guys enjoyed these last time here are a few of my references for these pieces! 🤣
Hi #VisibleWomen ! I'm Evyn Fong, I am an illustrator and concept artist currently working on Magic the Gathering and DnD. Feel free to ask any questions about process or whatever!
✨ https://t.co/k5C2cj5X8A
✨ https://t.co/V9IXRPpUQB
i made a catgirl vtuber joey wheeler and now you have to see it with your eyes
城之内克也の猫耳vtuberフォームを描いてしまいました。申し訳ありませんでした
Workin on my little bug dudes! If you have any thoughts/ideas I'd love to hear em! :D
@jsdmyl Hi Jose! Nice work!
I think the two things I'd focus on in your work would be material rendering and acting. You tend to render a lot of things with the same technique, which can sometimes lead to materials all looking the same! Being able to tell whether something is -
@greyopals Dean Cornwell and Mead Schaeffer for some people who utilize value compositions exteremely well. Doing 2 or 3 value master studies is something i'd strongly suggest! It helps me a ton :D
also here's some lil process images and sketches for fun so u can see how i work! below is my first time trying to take a blender render pretty far, i usually use it to make really shitty maquettes lol.