✨EVYN FONG ✨ Magic Con Chicagoさんのプロフィール画像

✨EVYN FONG ✨ Magic Con Chicagoさんのイラストまとめ


Concept Art + Illustration

Contact: [email protected]

Shop: evynfong.square.site

🇯🇵/🇨🇳/🏳️‍🌈
instagram.com/evynfong
artstation.com/evynfong

フォロー数:1761 フォロワー数:30328

Yusri, Fortune's Flame

Oooh, my first commander got spoiled! 😍
AD:
I really liked painting this one, hope you guys enjoy!

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been trying to do a study a day lately after the kimo challenge! looking at a lot of refs from .

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Hi ! I'm Evyn, I do illustration for Magic the Gathering and concept art for video games.

https://t.co/k5C2cj5X8A
https://t.co/V9IXRPpUQB

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Some drawings from the kimodameshi 1 month figure-drawing-a-day challenge that is running!! having a lot of fun, ty for doing this :3

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Ahh it's day already!

I'm Evyn Fong, I'm a concept artist and MTG illustrator.

https://t.co/k5C2cj5X8A
https://t.co/V9IXRPpUQB

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https://t.co/03PA2CoaBt Strongly recommend this for learning about edges.

Here's an example of good edge control; see how there's HARD edges on the chair, flynn's jacket folds, their feet and legs, but where light touches the edge blends out? Use edge control to tell story!

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hierarchy of focal points is. Where is the most important spot in the image? The second most important? How does the value and color scheme support this?

You have really fascinating ideas, but your compositions are a little unfocused so it's hard to read them!

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people who do this well with creatures, like or Ovopack, would probably be a good place to start!

Gesture drawing is something I personally find useful for this as well. :3

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Great work so far Reuben! I love this piece haha, it's so cute.

My suggestions for things to work on would be;

1. Acting and dynamic posing! You're doing a great job on values and material read, which is something I see people struggling with a lot. Something that could--

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anatomy and use good reference is important to making the whole piece read at the same level.

2. Value read- you tend to use the same value range across the whole piece. Try to separate values ranges into clear groupings before you render! credit

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