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29. A secret boss. / An enemy from the final dungeon
For reasons ill-understood, the Palace of Garm attracts dragons of all sorts. Little wonder, then, that the creators of the Palace's defense systems chose to make one to guard its most powerful treasures.
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27. Hydra / An enemy with a high monetary reward upon its defeat
Hydras have got into the Sealed Tower, and have taken an immediate liking to the legendary weapons stored there! Do something about it!
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22. Magician / An upgraded version of an early-game enemy.
Some places are natural fonts of ether, and so attract the more etherically-inclined. And places long undisturbed by the outside world are, of course, home to both high-quality ether and truly prodigious mages.
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18. Air Elemental/air-aligned / An insectoid [or insectoid-looking] enemy
Also a valid Wyrm Blade target.
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17. Draconic / A ground-based enemy
'Draconic' is a fairly encompassing term. If you're bigger than a human, are lizard-like, and have an ill temperament, don't be surprised when that Wyrm Blade hits you hard.
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13. Demonic / A cave-dwelling enemy
You don't need eyes if you're guarding something in a cave - simply have the capacity to put out the lights of any potential trespasser and you're set.
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@KZXcellent I place full blame for this on the gigaboots discord
11. Summoner / A mountain-dwelling enemy
These guys will run away once on their own, but don't think about trying to attack them.
Their larger cousins are nearby, and they're *very* protective.
#pixelart