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Warriors was due for release in 1988 by Rainbow Arts on the #C64. Sadly it was never to be, though this completed title was salvaged for GTW back in 2013, which you can check out for yourself.
https://t.co/mInYrFnMk5
Daffy Duck by Hi-Tec was one of the big #C64 holy grail titles for many years. It was finally recovered by GTW in 2015, which only feels like yesterday! Sadly Amiga, ST, Spectrum and Amstrad versions are still at large for now.
John Vanderaart's Aurum was originally intended for #C64 release by Radarsoft in 1987, but it was never to be for reasons still unknown. Thankfully, the full version was fully preserved in 2014, along with an English translation created.
https://t.co/raE0BRx4Y4
Starsat was an isometric RPG title produced back in 1988 for the #C64. It was finished and pitched to an Australian publisher called Pactronics, where no deal could be made. The complete game was saved and released by GTW in 2006.
https://t.co/rmP7K3jIOu
8-Kings was an Advance Wars inspired title for the Nokia N-Gage, with a Prohibition/Gangster theme. Near complete, failure of the platform ensured its cancellation. As featured in the GTW book, you can find screenshots and assets on our page on the game:
https://t.co/3v7fJpeWP8
Following on from our recent post on Body Count, @roblevy101 has kindly shed more light on the title. Also sharing real assets from the game which have now been added onto the page:
https://t.co/fsbLa62m67
#Amiga #SNES #Unreleased
Following our look at the cancelled console release of Myth, we now look at how the released #Amiga version was originally much closer visually to the #C64 edition. Also, how it evolved over time and what content was dropped.
https://t.co/QlhX1s5SPZ
Dark Chamber is an unreleased #arcade game by Rainbow Arts. Due for release in 1989, and utilizing a newly designed Pluto arcade board. Although shaping up & looking very impressive, it disappeared without a trace or further mention. What happened to it?
https://t.co/HvR7Us4thC
Today we take a look at Rage by id Software, which was released on a variety of platforms including #PC, #Xbox360 and #PS3. Grzegorz Antosiewicz dissects & highlights a large number of differences and items cut from the final release.
https://t.co/PCDlp9ZvR4(opens in a new tab)