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Blog: How one #gamedev doubled in-game viewing distance without degrading performance or LOD: http://t.co/bYmbxbP5HF
Doubling viewing-distance without LOD-ing or performance-drop http://t.co/p1VmwGFYbh
Lying through your teeth, and other great ways to fix your tutorial http://t.co/9uYvKDGpiw
The Key Masters: Reselling and the game industry http://t.co/EatI511BBA
Nintendo continues to open new digital storefronts in the West http://t.co/2x6C4LrVdB
Blog: How to make great wheels for your video game, from an Ubisoft Toronto #gamedev - http://t.co/YXaZJkQ09O
What design lessons can we learn from Crossy Road? http://t.co/NMewiAr4ZM
Don't Miss: Why can't music software be a game? Enter Panoramical http://t.co/4l9mncH2bf
Obituary: I Am Level developer Stewart Hogarth - http://t.co/1mB02Cb4zy