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How Horizon Chase devs made a new game based on an old genre -- pseudo-3D racing games: http://t.co/6HrSNqM32J
A Wizard's Lizard: Postmortem of an HTML5 game on Steam http://t.co/J2YeVxXvVH
Lara Croft Go dev: Remake how you felt playing a classic game, not the game itself http://t.co/NxMo5nSlsb
Co-op communication in Lovers in a Dangerous Spacetime http://t.co/LtACk8EQ3s
Good isn't good enough: Releasing an indie game in 2015 http://t.co/Gx0xAfah7m
Video: How great sound design can make your game 'feel' better http://t.co/Ya8W253asd
How can you train players so they don't hate learning to play?
http://t.co/sNYCkUqWs2
Don't Miss: The Gamasutra community's game developer flashcards
http://t.co/6ODzJb1hr4
How Blizzard cross-promotes its audience across its game lineup: http://t.co/Q2PdmBhsYv