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How Mario and The Talos Principle ramp up gameplay intensity http://t.co/vWxgYw4o9U
$130 million for mobile studio SGN, as Korea's Netmarble steps up http://t.co/MfkduPoXMr
Square Enix boss: It takes three releases for a series to take off http://t.co/NLiGCRVped
Making and selling a platformer on the App Store http://t.co/oohivKuFah
Don't miss: Water interaction model for boats in video games http://t.co/lCE6nrGlZL
Are you punishing players who pay? Rethinking monetization strategies http://t.co/YXtrIa2bvA
7 crafting systems game designers should study http://t.co/s2MTFaglva
Dutch indie Orangepixel shares 10 years of revenue stats and lessons learned over a decade http://t.co/q6eQYkpOWu