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Retro RPG aspirations: The story behind procedural game Malevolence http://t.co/ESm21KmNrH
Ex-Blizzard creative chief Pardo: The quote-unquote 'MMO' is over http://t.co/Pqs51lQHqu
Pursuing positivity: A personal game-making journey http://t.co/qdPapGWeuB
Blog: An online dev community can change your life http://t.co/cHsHji60hC
Classic: The life and times of TurboGrafx-16, which is coming up on its 26th birthday [2014] - http://t.co/h3fcDtvWEM
Don't Miss: Why The Swindle only gives players 100 tries http://t.co/TQVWn1A0vh
A #gamedev look at the iconic level design of Castlevania: Symphony of the Night: http://t.co/S41g1nGwlO
Chris Crawford advises devs: 'Don't settle for the same old crap' http://t.co/9ePZZHBjZi
Google Analytics-driven game development: An experiment in mobile design http://t.co/bk4M8xFccE
Come to GDC Europe for VR game design advice from Valve and Sony http://t.co/l3yM5BWwcX