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Player agency, politics, and narrative design in Disco Elysium
On GDC Podcast episode 25 we have Justin Keenan, writer and narrative designer on ZA/UM's groundbreaking RPG Disco Elysium
Find highlights from the chat and links to the episode below:
https://t.co/nNcf5E4lHU
Express yourself: Designing an inclusive character creator for OlliOlli World
https://t.co/d5JkjXj5Sq
Activision and Ubisoft pro-worker groups say management ignoring calls for cultural reform
https://t.co/dSSl7RQEZH
Activision and Ubisoft pressure groups say management haven't responded to calls for cultural reform
https://t.co/dSSl7RQEZH
Revisiting Mohawk Games' diversity overhaul - GDC Podcast ep. 23
https://t.co/7e7CmN9Hsi
Umurangi Generation leads the way at the 23rd annual Independent Games Festival Awards
https://t.co/vLd5TOR4tC
A playable version of id Software's Super Mario Bros. 3 PC port has been unearthed
https://t.co/a83yhJtXle
Q&A: Developing the visually striking Death Trash
https://t.co/Vg9NHmWhtz
Deep Silver reforms TimeSplitters dev Free Radical with original founders
https://t.co/8cpaBtJoV2
Discover how ZA/UM crafted Disco Elysium's outstanding narrative at GDC 2021
https://t.co/0idftmqb2K