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Don't Miss: Classic #gamedev flashcards compiled from real experiences of Gamasutra readers: http://t.co/pc3JcGNA0z
Best of 2014: Understanding level design from a compositional perspective http://t.co/tTR1caLXuM
"Level design is what we can use to make our most interesting possibilities into certainties" http://t.co/dgcPeTCd1n