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Trying to figure out what style of sprite is best for your Game Boy game? Take a look at this comparison between games that used outlines and those that didn't.
https://t.co/q1DUArfAAr
Getting players hooked on your game is already a difficult challenge, and getting them to replay them can be even harder! Read @GumpyFunction's latest in the Development Workflow series to learn different ways to tackle Replayability.
https://t.co/45v2WRB1Vb
Our latest article is a casual interview with Paige Ashlynn, who discusses their Yurivania series and how being a queer developer influences her game design choices.
#gbstudio #gamedev
https://t.co/ay4UjTdvm1
A Japan Only release - Gen the Carpenter is an excellent puzzle platformer that hides a depth of gameplay in plain site. Read this Classic Spotlight to learn what design choices were made to build such an engrossing game.
#gameboy #gamedev #gamedesign
https://t.co/IkYqePy9lZ
While the Game Boy Color can only display 56 colors screen at any one time, it is able to select those from a range of 32,768 colors, so don't blame yourself if you think palette selection is overwhelming at times! #Color #Featured #GameDesign
https://t.co/gNakBgn2fR
Looking further into readability, with particular care into how the Game Boy's screen has a major impact in how your game is perceived by players.
#gamedev #gbstudio #gameboy
https://t.co/4I0yvs7xD7
Readability can make the difference between a fun or a frustrating experience for the player. Learn about the nuances of readability in the latest chapter of the Development Workflow Series.
#gamedev #gameboy #gbstudio
https://t.co/19E9eIAAqE
Learn about different techniques for Level Design in Development Workflow, Chapter 4 - Part 1.
#gamedev #gbstudio #leveldesign
https://t.co/IQGLYhpMt7
Learn how to use engine mods and advanced tools to build an almost seamless transition between scenes in GB Studio.
#gameboy #gbstudio #gamedev
https://t.co/0NmLaHYZpe
Chapter three of @GumpyFunction's Development Workflow series goes over an important, but often overlooked, part of the process - prototyping!
#gamedev #gbstudio #prototyping
https://t.co/RbPwqSB1Bu