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Another set of experiments with ML algorithms in #clojure #glitch #clojure2d #fastmath. Clustering and classification in action. This time with source code: https://t.co/K3qOunVHGA
Additionally supporting fast math library is released too #clojure https://t.co/mz81gpQdkl (primitive math, complex numbers, vectors, vector fields, random functions, distributions, noises, statistics, interpolations, easings, transforms)
Converting vector fields into scalar fields using different strategies including: vector angle and magnitude, det of Jacobian, divergence, dot/cross/angle between input and vector field. #generative
Generative art library #clojure2d (written in #clojure of course) is under review, refactoring and documenting process. All examples are extracted to separate repository: https://t.co/zoXFeWN0Ue here is number 32 (freshly generated harmonographs) #generative
GenerateMe scripts part 20: pix2line. Stretch pixels horizontally. #glitch #processing #generative. Source code: https://t.co/nt5a1OafaH
GenerateMe scripts, part 18: moire. Moire-like pattern generator based on various flow fields. Good as a texture. #generative #processing Source code: https://t.co/sumXW8xzNU
Ok, processed video with my median_filter. Each frame 100 times. Settings: channel=HUE, position=3. #glitch #processing So creepy :D