//=time() ?>
GenerateMe scripts, part 14, imsyntex. Image resynthesis based on matching neighborhood (Wei-Levoy). Thanks @ExUtumno for code. Results may be creepy :) #glitch #processing #generative Source: https://t.co/Dkp1kgXmcs
GenerateMe scripts part 13: imageslicer. Segment image into parts and do something with them. Algorithm is the same as @a_quilt_bot with many more processing options (https://t.co/mdKtNLIFyZ). #generative #processing #glitch Source code: https://t.co/BhAyMY6lv5
GenerateMe scripts part 11: granularresynth. Positional granular synthesis for any RAW files. Source of grains can be target RAW itself or other RAW files. #glitch #generative #processing source: https://t.co/P9aV9XegKq
GenerateMe scripts part 2: composite_video_simulator. Based on ffmpeg extension by Jonathan Campbell (https://t.co/TR4o8QjBKq) + FM as tape errors simulation. Zillions of parameters to play with to get nice VHS-like images. #glitch #processing source: https://t.co/xFAMgSd6LE
vector fields + julia fixed points chalk-like drawings #generative #clojure
First sketches from dynamical system based on @PelletierAuger and @fishnets88 articles. Boosted with Perlin noise (as usual). #generative
testing some particles over vector and scalar fields #clojure #generative
Harmonograph boosted by noise in #generative #clojure, thx @wblut @quasimondo for helping with smoothness.