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their sprites also fit within certain era-authentic boundaries: Saya-chan/Pocky's sprite & animations adhere to 32x32 pixel dimensions, sprites like these falling leaves aren't rotated in software but use lots of manually-dotted frames, etc
why did we allow Tecmo to keep making games after they did this
one of the games coming via update: 動・級・生, an all-animal riff on a certain school romance game
a lot of these games are silly & deliberately trashy but they also tend to be thoughtfully designed—one of the primary game designers is Mojipittan creator Hiroyuki Goto
for real, a lot of those dudes were straight up yokai https://t.co/RAlwefLDsy
speaking of Sammy mascots, I forgot they had Yuji Uekawa design mascots for their corporate baseball team
look at these Ristar Adventure characters
one trend seen across recent remakes of classic games that I'd like to see continue: devs adding new food pickups from their own countries, like...
Streets of Rage 4's poutine
Alex Kidd in Miracle World DX's spanish omelette
Snow Bros. Special's many additional Korean dishes
...oh and @personasama drew the key art, way back when—here's how he got involved:
https://t.co/RHgQq7nM05
at last, post-hookup Sonic merch https://t.co/tGFxbdYX3i
@personasama happy bday, I pre-whirled your latest waifu for ya