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oh and because I don't think many people made the connection back in the day: this Cannon Spike character (whose name was spelled "Shiba" in the loc) was a next-gen reimagining of Siva from Three Wonders, similar to how they added a modern take on SonSon to MvC2
fun fact: veteran Capcom designer SENSEI switched careers from high-school teacher to game illustrator after seeing Chariot in an arcade—without Three Wonders, we would've been deprived of a ton of great art https://t.co/PYA09Z22kK
three more fighting games on the menu, including one actual fighting game
their sprites also fit within certain era-authentic boundaries: Saya-chan/Pocky's sprite & animations adhere to 32x32 pixel dimensions, sprites like these falling leaves aren't rotated in software but use lots of manually-dotted frames, etc
why did we allow Tecmo to keep making games after they did this
one of the games coming via update: 動・級・生, an all-animal riff on a certain school romance game
a lot of these games are silly & deliberately trashy but they also tend to be thoughtfully designed—one of the primary game designers is Mojipittan creator Hiroyuki Goto
for real, a lot of those dudes were straight up yokai https://t.co/RAlwefLDsy
speaking of Sammy mascots, I forgot they had Yuji Uekawa design mascots for their corporate baseball team
look at these Ristar Adventure characters
one trend seen across recent remakes of classic games that I'd like to see continue: devs adding new food pickups from their own countries, like...
Streets of Rage 4's poutine
Alex Kidd in Miracle World DX's spanish omelette
Snow Bros. Special's many additional Korean dishes