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Harry Heathさんのイラストまとめ


software engineer / tech artist
harryheath.com

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Some different lighting angles as well, kinda looks like a lighting study piece

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Experimenting with procedural lineart skyboxes

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Here's a little breakdown of the line rendering; the second image is an extra pass which is then used to determine where lines should be drawn and what colour the line should be. (here I'm using red and blue channels as coords for a LUT and green for inner detail)

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And here's a little showcase of same of the shaders I made for the project, including procedural wooden planks, all made with

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Tried recreating 's "Path to the other side" in 3D.

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Sunrise.
Another stylised scene, hope you're not sick of them yet.

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You can never have enough water shaders, here's one inspired by . Made entirely using Unity's shadergraph.

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