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Some different lighting angles as well, kinda looks like a lighting study piece
Experimenting with procedural lineart skyboxes
#gamedev #madewithunity #unity3d
@weltraumimport Here's a little breakdown of the line rendering; the second image is an extra pass which is then used to determine where lines should be drawn and what colour the line should be. (here I'm using red and blue channels as coords for a LUT and green for inner detail)
And here's a little showcase of same of the shaders I made for the project, including procedural wooden planks, all made with #AmplifyShaderEditor
Tried recreating @kuurakuu_ 's "Path to the other side" in 3D. #madewithunity #unity3d
Sunrise.
Another stylised scene, hope you're not sick of them yet.
#madewithunity #unity3d #gamedev
You can never have enough water shaders, here's one inspired by @ODPomery. Made entirely using Unity's shadergraph.
#madewithunity #unity3d #gamedev