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Pardon our dust! In lieu of current world events, we have fallen a bit behind on some aspects of development and posting to ensure we’re staying safe and healthy. Rest assured that we’re still hard at work! We’re just taking our time. Stay safe, everyone!
Venice doesn’t go anywhere without her best friend Spooky! This eccentric owl sticks by Venice through thick and thin, always watching her back (and often times saving her life)! Voiced by @LizzieRFreeman #indiedev #gamedev #pixelart #HavocFox
Pause for just a moment! The pause menu has received a makeover! The updated menu shows your health and abilities, allowing you to switch between them in safety. This is still a work in progress, however; the final menu may look different! #IndieGameDev #HavocFox #pixelart
The Goop moves sluggishly across the ground, leaving damaging pools in its wake. These slimy felines come in different colors, each with a different attribute. Allegedly, they taste like gelatin. #IndieGameDev #indiedev #pixelart #HavocFox
Meet Cascade! This spunky cyber deer acts as Grey’s personal training assistant, showing up to teach him all about new abilities as he acquires them. Voiced by @MarionToroVA #HavocFox #indiedev #pixelart
It’s the birthday of Havoc Fox as a project! As an example of our progress, below are screenshots from the first build and the lastest build of HF. We have come a long way from 2017 and have no plans of slowing down. Thank you all for supporting us through the years! #indiedev
Meet Kiiro. While not technically a sentry, this troublemaker always stirs up trouble whenever Dyvex is near. Timid, cocky, and a bit obsessed with his boss, Kiiro manages to cause plenty of trouble for Grey and his friends! Voiced by @MichelleMarieVO #HavocFox #indiedev
Our second update! Shops, previously scrapped in old alpha demos, will be returning and will offer many benefits (more info soon) for sale! Most will be run by Techno, a sister program to Cascade that takes the form of a sly white tiger. Techno will be voiced by @pixelsandpins !
No devlog today, sorry! Discovered a bad glitch that halted forward progress a bit.
To make up for this, please enjoy whatever is going on here.