//=time() ?>
i didn't have any hands... on hand... that i liked so here's a new hand that i will export before assembling so that i can make it child size or super manly depending on the situation
topology ref included! it's from ace attorney
i finished her collar and her arms, now i've got to do afternoon work
i've tried three times to tweet this and the only thing i can type is
aaaaaaaaaaaa look how nice it is!!! thats the shape! thats it! 3D model good
unreasonably proud of that collar so far and i'm glad i stayed up past my Very Adult bed time to fight against whatever issue maya was having with magical teleporting vertices
"so hows modeling going"
"modeling? i'm just posing her because it makes me smile"
(climbing through a tunnel? she'd probably be the only one of the crew that would fit)
if anyone is antsy that i didn't post anything yesterday, i at least added one whole strand of hair today! please enjoy
i want to increase the pixel density of her face, but i don't want to ruin the look 😩 it'll take some experimenting
@BNMotive in what way? the whole shebang right now is under 2000 polys, i just mean her hair isn't-- and probably won't be-- as fluffy as it looks in the concept. there's still a lot of work to do, it just makes me happy to have texture on it, even if it's just this mess 😔
someone isn't quite on model!
but now that i'm looking at them side by side, it's not terrible, even with that slapdash hair texture. i could be doing worse. need to lighten up that hair though
giving her B-side hair a try while i test out how i want hair textures to look. it looks more like a hat right now than a ponytail