//=time() ?>
i'm working on sprucing up some facial textures in photoshop and i forgot this kept happening, does this color cut-off happen to anybody else with autoshapes? the canvas is only 4500x4500
i'm very tired and doing the curve tool stuff is fun
also it's weird how silver her eyes look in the viewport??? huh
@Fern_hw oh, no i got you! it's just the original mesh i made way back, it was the only thing i'd made that had the right silhouette
so i slapped a wireframe modifier on it so i could see through it because i didn't wanna look for a way to make a reference mesh anymore
the most "fuck you sculpting" method of sculpting i could come up with
the eyemask area is a circle with the dumbest bevel object you've ever seen. tweaked a a bunch with bezier mesh shaper #b3d
everything else is just anger shapes
oh shit what's #artistlevelup???? i am so into this!! i was so bad!! top is trying to learn character modeling/texturing, the bottom left is ~2004
you can learn anything if you're stubborn enough
shoot for the moon and if you miss
at least you get to say you shot at the moon
these are officially out of my media tab so why not
what's up #OriginalContentArtist!! i'm very slowly writing a game and by the looks of my work you'd think it only stars two characters and is a cute slice of life but you'd be wrong!
i'm a huge suspense and mild horror fan
from left to right: original mesh, subdivide modifier, subdivide applied to mesh, and then retopo'd over every four faces to lower the polycount
oh shit what's up #NobodyArtistClub
my name is kelsey irene and i'm a scenario writer, character designer, and 3D generalist! i like mysteries and i'm designing a game that definitely doesn't gel with the expectations for my character design
watch this space if that's cool
krita palettize filter texture vs original raster textures, plus the palette!
grabbed a better quality screenshot to play with this idea a little more. and look at this shit
friendship damn near ended with photoshop tbh