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@HalloBruce thanks dude, yeah i was the same for quite a while and kept pushing it back because of that. and i agree, those were the main highlights that made it above being completely subpar. it's like, the game has the makings of so many cool things, but it's all ultimately wasted
@IceMonkeySays chamber of time, underneath a lot of the issues, really does have cool concepts and ideas that would have definitely worked given maybe a better team working on it, but it unfortunately suffered from a mobile/ios division handling everything. they did what they could though
@NawaminSiam yeah, those were the grindiest ones. with the decorations, at least near end game, if you're lucky a good amount of them were probably picked up, but getting the rest from lesser key dungeons was such a chore. the last 3 magic spells required 100 rooms of the underground dungeon
@victoriasaystfu @rentsy_ @insaneapplejack @TexasToastTom @RobbyRodTTV are ya sharing tho?
@JustLeeBelmont thanks so much, lee, i really appreciate you and everyone so much