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❄ Siberia progress ❄
Layout affordance polish! Focus has been on using lighting and art assets to tell the player where to travel throughout the map, making traversal simple.
It's (hopefully) coming together!
#gamedev #leveldesign
Happy #Blocktober! Here are some screenshots of a restaurant combat space I designed for a first-person shooter. I created the blockout according to feedback from friends and classmates, and put together some sketches as well.
https://t.co/XYxUSKprdq