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A better look at the IK system at work. The interesting thing is that by using a multi-position constraint from the torso to the legs, the body will travel downs slopes for free.
Also another sketchy type shader effect. #gamedev #indiedev #madewithunity
This gives me a mask where shadowed parts are black and non shadowed parts are white. From there I piped the node into shadergraph, used a couple of invert color nodes to mask things correctly, and added it over the regular lighting node and texture.
Been messing around with some more shader graph and the updated terrain system over the weekend. #gamedev #madewithunity
With the Global Game Jam right around the corner, Groundpounders is about to turn a year old!