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Blender Challenge Day #09: Baked Normals!
There are some visible artifacts going on with the frizzly part and the intersection between the arm and the body, but overall I'm happy with the result here.
#Blender3d #3dmodeling #xNormal
Blender Challenge Day #08: Retopology complete!
Now to move onto UV unwrapping and rigging! ^.^
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Blender Challenge Day #06: Retopology... part 1.
I'm honestly not sure if this topology is OK, and I'm sorely missing Maya's quad draw tool :C
#Blender #3dmodeling
Blender Challenge Day #04: Fishbowl.
RT if you know where this fishbowl is from 😎. I had a lot of fun making this and putting it into Unity's LWRP
#Blender3d #3dmodeling
Blender Challenge Day #03: Stapler.
I'm not particularly interested in realistic rendering but I thought using Cycles be a good exercise in 3-point lighting.
#Blender3d #3dmodeling
This summer my goal is to add Blender to my tool-bag for 3D game art.
Here's my Blender Challenge Day #01: Tissue Box.
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