//=time() ?>
substance painter took a while to re-learn but I think I'm done texturing this jack-o-lantern ;-;
baked normals and flat colors! This is rendered in Unity but because the lightmaps take forever to bake, I think I'll be using UE4 for this little project
Blender Challenge Day #09: Baked Normals!
There are some visible artifacts going on with the frizzly part and the intersection between the arm and the body, but overall I'm happy with the result here.
#Blender3d #3dmodeling #xNormal
Blender Challenge Day #08: Retopology complete!
Now to move onto UV unwrapping and rigging! ^.^
#Blender3d #3dmodeling
Blender Challenge Day #06: Retopology... part 1.
I'm honestly not sure if this topology is OK, and I'm sorely missing Maya's quad draw tool :C
#Blender #3dmodeling
Blender Challenge Day #04: Fishbowl.
RT if you know where this fishbowl is from 😎. I had a lot of fun making this and putting it into Unity's LWRP
#Blender3d #3dmodeling