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i've been dabbling with blender trying to branch out into 3d. here's some test stuff i did with a bust model of sol i made for art reference. the colors are just done via gradient maps in csp.
couple of procreate landscape wips i may or may not finish
a slightly improved 2nd try at what monster sol's skull may look like. the 5 horns would likely be black in reality but i couldn't find a way to make it work with the visual style i was going for.
here is a thing i took a full week to finish because my schedule has been a unnavigable clusterfuck lately
also tweaked his belt/loincloth design again... there's a specific aesthetic im going for but idk what exactly it is
32x32 pixel arts of the minecraft nether biomes (see reply for more).
i used an android app called dotpict to try to challenge myself with the limited palette/small canvas size