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that's some interesting armour that blood elf is wearing.
could be nothing, could just be the orb of deception / sin'dorei... https://t.co/trvjRHe16U
The Vulpera emperor was more of a theory for me going for it, and new "lore". A lot of work that ultimately went largely unseen was going to be planned for this. There was going to be an implied split between 3 clans of Vulpera. Huli jing -> Fu-jin (13/22)
https://t.co/K424QmEWzC
looked at some of the shoulder stuff (was kind of brought up by @/Bacara3D) and came to a few interesting conclusions. my initial thought was that these were the upper sleeve / shoulder parts and that still seems to be the case. bear in mind this is still speculation. (1/3) https://t.co/iNCOSKrYOC
Glad to announce my new line of NFTRP3s today, log in now to receive your very own unique non-fungible hozen! Each pixel and each vertex is painstakingly crafted with the latest new technologies to make sure that yours is truly unique. Enjoy your money making! 💸🪙 https://t.co/ftKifYhatO
a new build has happened I guess, I only have these to contribute. enjoy the mystery armor pieces (sleeve / upper arm) that look vaguely elven. And for now I won't be looking at twitter again. seems to use similar colours from nighthold mage set.
#spoilers
for reference, this is the original shalamayne with the glow prebaked into the texture. notice how it's based off the old model, but the prebaked glow essentially removed... seems like perhaps the "light" inside may no longer respond to Anduin...?
#spoilers
some other weird stuff is happening with this model though. the gems pull UV from two different parts where they maybe don't need to. curious if maybe one texture half isn't finished...
#spoilers
not sure if anyone pointed this out yet but there's 2 models for shalla'tor / ellemayne except they both have the red gem and they both are mapped to the same texture. I could just be missing a texture though. also curious is the prebaked glow isn't present...
low poly model was shipped to Classic TBC PTR.
Actually funny enough although it looks similar to my simple low poly deform thing, it actually uses 2d flat geo textures for the spiky parts. the animations are the same as the retail one (not unexpected) https://t.co/QN87oJbwKo