//=time() ?>
I hope some day we get to revisit Exile's Reach
@RamavataramaArt mine is an old project so something may be different now, uhh... I don't recall ever needing to swap axes or anything though... the reason I have the UV map travel along the Y axis is that the glow texture is a continuous repeating texture to account for animation
I just noticed something about velf/belf death animation
@JeffAHamilton there's some bastion birbs too that fit pretty well
@AntonioJ31 oh yeah absolutely, I'm sure it's been said a billion times by other people but things like just recolours of old armours we've never seen like the orange ICC DK set
spell effect that makes me think of a maw-corrupted Night Fae (winter queen?) effect
the sound files suggest that there were supposed to be a variety of hunter aspects, including one that never seemed to make it into the game: Wolf