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think about how long nobody suspected a thing when the hunter "ready attack" animations or the warlock soul shard glyph spell effects were client side only. sure *eventually* we found out.
though to be fair spell FX vs emote data tokens are very different data so idk
I hope some day we get to revisit Exile's Reach
@RamavataramaArt mine is an old project so something may be different now, uhh... I don't recall ever needing to swap axes or anything though... the reason I have the UV map travel along the Y axis is that the glow texture is a continuous repeating texture to account for animation
I just noticed something about velf/belf death animation
@JeffAHamilton there's some bastion birbs too that fit pretty well
@AntonioJ31 oh yeah absolutely, I'm sure it's been said a billion times by other people but things like just recolours of old armours we've never seen like the orange ICC DK set