//=time() ?>
@Shoehead_art @zamboni_goblin @DUSKdev Ocean were very good at slinging around some pixels and samples. The whole "game design" bit was usually where they came undone. I have a soft spot for them, but it's probably not deserved.
...was Kinesoft closing its doors shortly after a trial date had been set, and shopping around two unfinished original projects, Crimson Order and Magelords, so that they could receive some form of release. I haven't been able to find any evidence that they did so.
At some point, Kinesoft signed a publishing deal with Softbank to port a bunch of console games to Windows 95 for Japanese audiences. (Although some of them got published in the US as well, I think by Interplay)
Loosely poking at Amstrad stuff this morning. The few games on those platforms that aren't just direct Spectrum ports have a unique aesthetic due to blending really low res with decent colour capabilities. Are there any indie games out there imitating that?
After seven years of development, Worms Armageddon's 3.8 update has finally reached release!
Highlights Reel: https://t.co/1mGvlACJE9
"War & Peace"-length Changelog: https://t.co/vWnDZTTMO3
Download for CD-ROM Version (Steam Auto-Updates): https://t.co/KosBmX0L0O
Not pictured: Dramatic difference in framerate, FOV, and my ability to jump onto a ledge without slipping off five times first.
Pictured here: Dramatic difference in menu quality.
I think enough time has passed that we can all be reasonable adults and agree that the SNES Jurassic Park games were better than the Genesis ones.
🚨🚨🚨Death Wish is getting a new episode next year! This is not a drill! 🚨🚨🚨 https://t.co/FotmefyO1c
@dosnostalgic Here's some more from the Blood alpha leak... though the framerate counter in the top-left suggests these were actually posed in the BUILD editor with the gun/HUD Deluxe Paint'd in. Bullshots weren't an early-2000s invention!