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Added exploding slimes to the game. They can also swim on lava! #gamedev #screenshotsaturday
Several different ways to deal with dangerous lava, like ice shoes! #gamedev #screenshotsaturday
Adding lava to the game, and testing a couple of the ways it interacts with the player's flower-growing flask.
#gamedev #screenshotsaturday
Decided to do some modeling for a change. It's for @iellswo because I laugh every time I see his test level that is a single flat plane.
#screenshotsaturday #gamedev
No flashy #gamedev for this #screenshotsaturday. Just designing levels. Also getting to add features like trap chests, trap pots, and secret passages using my custom event system.
I did a lot of #gamedev on #foibleandfable in 2019!
And here's me showing off the fire particle effects and Master Torch spell attacks I'm so proud of. Default #madewithunity particle effects can do quite a lot! There will be some colored torch puzzles, but not too many.
I did a lot of #gamedev on #foibleandfable in 2019!
I wrote my own character controller from scratch because I wanted the movement and clambering to feel juuust right. I had the foresight to know I might want directional gravity, so now the teleporter hub is looking like this:
I did a lot of #gamedev on #foibleandfable in 2019!
Also got two dungeons laid out, and most importantly I've got the workflow and tools straight so I can make four-and-a-half more! Definitely not more than five. Certainly not six! Giving myself even more work? Phew! No way!