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lazybenschさんのイラストまとめ


#GameDev working on Enuan's Path, a 2D metroidvania adventure game
Discord: discord.gg/4CZX6FQ
discord.gg/4CZX6FQ

フォロー数:914 フォロワー数:3631

I'm swamped with backend coding this week so I can't show much but since I got a lot of feedback on my combat missing some hit flashes: here are some. I hope they help 👼

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Hey Meet Schnorr, the 2nd enemy i designed for Enuan's Path. It's still WIP but here's a gif of all the move animation i did for him these past days. Next i'll write the code for that little gawk

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I was procrastinating a lot today and instead of working on Enuan's Path, i made these 2 nightmare versions of my game's enemies.

I don't know if they fit the art style of the game though and thought i post them on twitter so my day doesn't feel too fruitless

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You've seen a lot of gifs of Enu jumping around in the woods so far. Prepare to see more action in the future 😎

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Can't really show much this since i'm busy with wall-jump coding but here's a platform i drew this week.

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STEP 5: Detailing

The most rewarding step: Dust and stones to show how long since this thing was last used, some light to show how the orbs you fed the machine now activate it. A cascade of other things will activate around you now but I haven't gotten to animate that yet.

5/5

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STEP 4: Texturing

No actually THIS is the most tedious step. It's super boring, just trace details of each component - redraw them at different locations. In game the animation will play only once and is designed so that you can't take all of it in anyway. I had no fun here

4/5

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STEP 3: Blocking

This was the most tedious step. Rotating shapes is tough and all these arms have non trivial forms. If I rush this step the rigid parts will look wobbly when moving around which would break the illusion.

3/5

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STEP 2: Guidelines

Here I sketch out the animation in simple-to-draw guides and imagine how the final product would look. The various apparatus in that area need a unifying style in how they look AND how they move. The movement style i wanted to go for was "complicated".

2/5

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Here's a tree stump i came up with for 's The silhouette was provided by .

not terribly happy with it but didn't want to spent too much time on it :)

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