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Want to see what Gigantic looked like before it looked like Gigantic? Found some old zbrush renders of Motiga lookdev stuff from 2013 while cleaning up some old folders. More where this came from if folks are interested! Concept by Vinod Rams.
got to spend a couple more hours VR sketchin in @OculusMedium tonight, really enjoying working without the smooth tool. I'm finding a lot more interesting shapes just adding and cutting with primitives in free space, at high resolutions.
rendered with @marmosetco
Found a couple hours last night to hop into @OculusMedium again, playing around with the cube clay brush and nothing else. Rendered in @marmosetco
Little WIP screenshot from a side project. Still turning knobs and pulling levers in marmoset to dial in the render... dont want to give tooooo much away, the render changes a lot about it, buuuut I dont post enough art these days SOOOOO
Finally got a proper low poly / substance / marmoset pipeline set up. Very excited about how fast I'll be able to crank out terrible new color schemes now.
another lost sculpt from the mines... 9 years ago, apparently I was doing visdev work on a cancelled doom sequel, where all the demons are depressed and you go around shooting xanax and self-care pamphlets at them? And also holy shit they NEVER missed shoulder and neck day
And this lovely boy, "Spacederp_5.ztl", is from about 9 years ago, the height of me not knowing how to render. Already regretting this.
when life (girlfriend) gives you a goat skull, make goat skull sculpt...ade
Just another endless zbrush WIP... took a break from sculpting for some sloppy marmoset render therapy. Cheers to Viktor Titov for the amazing concept art inspiration. Hopefully final renders in a couple days, once I work up the courage to finish the sculpt...