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Pretty major year for me, art-wise. Dove head-first into a lookdev-focused career shift, got to work on some amazing projects that I'll never be able to share art from, and grew more as an artist than I think I ever have in a single year. #Artof2019 #gamedev
And if you want to see what a difference a shader can make, here's a side by side of the realtime Xenobia. First is a normal lambert shader, second is the lovely gigantic character shader built by @SoMuchMonsters
#gigantic character art round 3! Fight! This here is the Fall Bloomer, a minion you could summon to provide specific buffs to teammates, while holding a control point for the team.
#4styles 3D character art edition: because just doing it one way forever is borrrringggg YAWN I'm bored
I was caught totally off guard by the flood of commiseration on my #Gigantic post. Thanks so much everyone. Reminded me how strong that community was. Lets keep this train rolling with the zbrush renders of Ramsay, the only dude I made in my 5 years at motiga.
Got inspired by a piece from Sergey Kolesov and did some sculpty render foolin over the weekend. Super sloppy and WIP, may take it further, maybe not, who knows. Fun experiment either way. Rendered in @marmosetco
Couple sexy grey @marmosetco renders of Kronos (aka Mr Dog) with wireframe! Sorry about the triangulation, but the quad mesh gets its hidden triangles reoriented on export and it fucks up the normal map. Check out the artstation post for clean wires - https://t.co/AVPBL6hdjO
WIP Wednesday time! Marmoset bakes finally in the bag, hopefully find some time today to drag this endless project into substance painter for final sexification
Gonna be streaming the #Zbrush sculpting of a new FillMe food puppy designed by @MaxGrecke, starting at 9:00pst, in just a few mins! Tune in on my twitch at https://t.co/BBRRPY423x
Just realized I forgot to include the clean sculpt shots of Mr Goodboy Husky Friend. How embarrassing.