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Slug is onscreen. We're just going to squetch a single image for his idle because hand animating (for example) a shark breathing for a 3-day game jam is wasteful.
Alright. Time to get back in the saddle, and turn this little animation demo into something that can pass for a game in a day and a half. Jam theme "Too much power."
The plan is turn based RPG combat, Jump VS slugs, then I try to figure out how to make it fun.
And this gives us one attack. I want to have at least two to start, but the second can wait until we've implemented an enemy.
Well, this was simultaneously a colossal waste of time, and not. It's a waste because I can't afford to have spent all this time on a single idle, and I had better make all the other assets quicker and sloppier. OTOH, I will never regret having a cool Jump Idle gif lying around.