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basically no progress on the reaper arm other than a fix for the "long gloves are gonna do the long glove thing"
And
can't sleep start a thing ~very inspired by creepy yeha's work. Want to change it up a bunch from the original design but atm just getting an idea of the vibe
was leveling DOL/DOH classes so had time to finish this up
probably over worked it/it's not as ~elegant as I planned but eeeh
and so this goes into the pile of things that will get released sometime soonish
spent an little while doing a proof of concept/test/experiment for sea critter skin
And then took an odd number of screenshots so you get a thread of weird fish
sort of soft launch of the full Notechis scale set
https://t.co/qXcmlINxu8
I'll do a full/proper release post tomorrow
for now
WHILE THIS ISN'T IN THE ACTUAL RELEASE
it's very easy to change a couple of layers in the PSD and throw them on other races.
avoiding doing the very tedious task of exporting, testing, mod packing and preview taking
And made more work for myself by doing a lighter/less dense coverage version
more wip
colours are kinda muddy atm but will fix that up later
yes it's basically nightbloom but with different flowers + some moths
but
i like flowers and bugs so
colours that will come with fin horns (and the tail whenever i finish it)
might do a version with a pattern/something a bit more complex
at the moment everything is done with simple masks, so editing colours in Photoshop or substance painter should be super easy.
@tanitrilla yeah I used it for similar messing around in zbrush sorta stuff
I think this was the result I got of doing a head?
Now that substance has stager (the rendering/previs thing that came out the other day) I can see the auto UV getting a bit more use for concept sort of stuff