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I'm experimenting with very low-poly character models for a... idea-thing I've had. This model isn't a skinned mesh, it's a separate model for each limb, in an attempt to emulate PSX graphics and, also, improve rendering as much as possible.
I've been working a lot on Arami's character profile. We'll be introducing some recurrent characters in Eterspire you'll be able to talk and bond with. Arami's one of them.
Arami 🐐🪄
#gamedev #indiedev #indiegamedev #unity3d #unity #blender #indiegame etc
https://t.co/adm8COa7WP
I've also added 16 new hairstyles to the game! We originally had only 9, so this almost triples that number 🥺✨
When this this shitty art style become the definition of "low poly" I hate it so much.