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I've learned a lot since then but I still like how this one turned out. I look forward to doing more character and creature concepts starting next month. #originalcharacter
Old images from a story I was writing. I'd like to revisit these as environments in UE5 once freelance settles down this winter. There's so much I want to learn and so much I want to share!
Sketching in Photoshop and thinking about the experience vs. Clip Studio Paint.
Might revisit this scene soon with what I've learned over the past few years. I like my designs okay but I feel like my composition and light skills have improved.
I look back on older work and there either seems to be a tyranny of detail or detail that isn't dimensional enough. There's a tension between things I feel a little better about now.
Some production environment concepts for GALAHAD 3093. The sweet spot between speed and detail is often simple block out geometry with line art sketching over the top. A good art bible can let you get away with looser sketches as well.