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Did a little of everything on Hero's Journey in the end. Even did some scripting which I think will put me in good stead as I dive into Unreal this winter.
Forklift prop vehicle concept for GALAHAD 3093. My previous tweet shows the animation.
@PunishedFogg 'When the going gets weird, the weird go pro' is a thing. Screw it, let's see how far this train goes.
I particularly like how the super heavy Lance concept for GALAHAD 3093 turned out. I did a proxy model integral to the concept process, both for clarity and to make sure it fit the rig. The weapons posed some interesting challenges.
Assault mech concept executed for a private client.
Modular armament. Concept finish is quite rough but sufficient for the modeler to work from.
Heavy infantry power armor and associated weapon concepts executed for a private client early this year.
As with the other designs, this isn't the last you'll see of these.
I've got all this stuff I don't remember doing
I feel like a crazy person sometimes, but whatever
Curiously I think the designs I did for 'Spacecraft of the First World War' that hold up best weren't the spacecraft.