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The completed high poly model of the Burroughs Subtraction Machine, rendered in Nitrous.
Working on the low poly and unwrapping now.
Woke up and couldn't help but play with an old model and start to fix what I did wrong.
In the original concept I wanted to fuse Kow Yokoyama aesthetics a more anime sense of movement and changing silhouettes. 3D might be a better way to do that.
Some progress on the delivery boi model. I've been concentrating on the cab, as there are some tricky relationships there.
Last one out, turn off the lights.
Developing that sketch I did on my NUC a bit further, but it's far from done. Wind and snow outside the window.
Mag is closer to final.
Internals are blocked in.
Nods are being made towards lockup and ammo feed.
Potential alt mode to fire oversize rounds via break action.
I have a weird way of taking vacation I guess.