//=time() ?>
Scale is tricky. Working on thinking through handles, step heights, etc.
Revising the front end and adding details. The original bumper and bull bar was a little nonsensical. Adding a basic interior, if only to check ergonomics.
@Bouss_Bouss I did this concept awhile back people really responded well to but I thought the whole thing would work better in 3D where I could animate the changes and show a better sense of things in the round.
Illustrations for a story I was working on a few years that I might come back to. 'The Iron Road' is a path that links between all places of destruction and conflict, that the dead travel down to reach the sea and their ultimate release.
The completed high poly model of the Burroughs Subtraction Machine, rendered in Nitrous.
Working on the low poly and unwrapping now.
Woke up and couldn't help but play with an old model and start to fix what I did wrong.
In the original concept I wanted to fuse Kow Yokoyama aesthetics a more anime sense of movement and changing silhouettes. 3D might be a better way to do that.