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Continued to work on placeholder indicators to differentiate different damage types: normal - ineffective damage - weakness damage - critical damage #animation #art #pixelart #indiegame #gamedev #indiedev #gaming
Two standard soldiers design from #conceptart scratch to #pixelart rough. #indiegame #gamedev #indiedev #gamer
Added placeholder indicators to differentiate different damage types: normal - ineffective damage - critical damage #animation #art #pixelart #indiegame #gamedev #indiedev #gaming
Learning drawing #10: struggle line and coloring, especially not happy about how frigid my lines are #art #portraits #lineart #characterart
Fine tuning the knight gameplay #gamedev #animation #art #pixelart #indiegame #gamedev #indiedev #gamer
Learning drawing #8: line art fix and rough color test #art #portraits #lineart #characterart
Destroy animation, what do you think? #gamedev #animation #gamemaker #gameart #ドット絵 #art #pixelart #indiegame #gaming #indiedev #RPG