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This level's starting state really captures the mood appropriately ...
#GameDev #IndieDev #DevLife https://t.co/ONhpCc325G
Shiny pokemon (rare, alternatively-coloured pokemon) are a great example of addictive game design. Lots of anecdotal stories of players resetting over and over to get them.
Humane design: allow players to choose which pokemon are shiny. Devalues them, but its humane
#GameDesign
New year, new avatar. (Well, not really.)
Fun fact: this mushroom is the first pixel-art monster I drew and animated (walk cycle) completely on my own for Eman Quest; without modifying someone else's art.
Good times.
First cut making characters for #DragonsDuty. Obviously, I am not a great character artist. But, I'm confident that enough revisions/rewrites will make this look good.
It looks OK layout-wise as is.
#WIP #Prototype #JRPG #GodotEngine #PixelArt
Haven't tweeted much about #DragonsDuty, a brand new time-traveling JRPG thing I'm working on.
Meanwhile, here's a "sketch" for practice - H. Reaumari, 32x32px. It's kinda meh. Reference image from Wikipedia.
#PixelArt #WIP #Sketch #Woodlouse #Bugs #IndieDev #IndieGameDev
Quick sketch of an upcoming character (Akio Musa) for my next game. She's supposed to be a rabbit samurai, although the equipment is a mix of samurai and Kendo gear.
#ConceptArt #Art #DigitalArt #RPG #CharacterDesign #2D #Sketch
Really great article by @rayslynyrd with some really good explanation and examples about how to make a palette and pick colours that work well together and look good - highly recommend reading it!
https://t.co/9Nui6CsuA8
(Samples included below)
#GameDev #GameArt #PixelArt
@NewBrDev @ThePixelArtBot Definitely looks better.
Sorry I'm poor at explaining and impatient, here's something closer to what I meant.