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Nightblade 🇵🇸さんのイラストまとめ


Muslim solo #indiedev #gamedev, makes Islamic games at @DeenGames, #GodotEngine fan

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Blog: deengames.com/blog
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フォロー数:1308 フォロワー数:1426

This level's starting state really captures the mood appropriately ...

https://t.co/ONhpCc325G

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Shiny pokemon (rare, alternatively-coloured pokemon) are a great example of addictive game design. Lots of anecdotal stories of players resetting over and over to get them.

Humane design: allow players to choose which pokemon are shiny. Devalues them, but its humane

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New year, new avatar. (Well, not really.)

Fun fact: this mushroom is the first pixel-art monster I drew and animated (walk cycle) completely on my own for Eman Quest; without modifying someone else's art.

Good times.

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First cut making characters for Obviously, I am not a great character artist. But, I'm confident that enough revisions/rewrites will make this look good.

It looks OK layout-wise as is.

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Haven't tweeted much about a brand new time-traveling JRPG thing I'm working on.

Meanwhile, here's a "sketch" for practice - H. Reaumari, 32x32px. It's kinda meh. Reference image from Wikipedia.

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Quick sketch of an upcoming character (Akio Musa) for my next game. She's supposed to be a rabbit samurai, although the equipment is a mix of samurai and Kendo gear.

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Really great article by with some really good explanation and examples about how to make a palette and pick colours that work well together and look good - highly recommend reading it!

https://t.co/9Nui6CsuA8

(Samples included below)

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Definitely looks better.

Sorry I'm poor at explaining and impatient, here's something closer to what I meant.

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There's still something wrong with this tree trunk, and I can't quite figure out what it is. It looks okay, dunno if I would put it in my game or not. (The perspective looks too front-y instead of top-down-y, too.)

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