thomas ⛰ vandenbergさんのプロフィール画像

thomas ⛰ vandenbergさんのイラストまとめ


he makes games. noio.nl Latest: Pizza Possum Cloud Gardens. Previously Kingdom & New Lands

also at: mastodon.gamedev.place/@noio
noio.nl

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always fun to mess around with

but stacking these simple textured cones looks better than expected.

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today I'm making some parts for a plant inspired by a cedar 🌲

(a thread)

I started by mocking up some pieces in the plant engine to figure out which parts it will need, and to pin down a texture resolution.

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a cactus is the most procedural of all plants

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What is weird that if it was as you describe (lack of precision causing shadow acne). Then you'd expect the artifacts to be aligned to the light direction, not the camera.

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Can somebody tell me why my shadows have these artifacts on iOS? (Using URP. Quality settings in thread)

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and as a bonus, you get cool glitches when the UV baking fails:

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Hi do you know a way to use a URP ScriptableRenderPass💕 to make objects render an overlay in their own unique color? Like Dither effect in https://t.co/llql06r9GB but different per object. I used a CmdBuffer b4, but camera.AddCmdBuffer is 💀 in URP.

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Hey Twitter! It's me again with another Shader Graph / SRP question..

Has anyone used the "Ambient" node successfully? What is it designed to output?

https://t.co/8yzGc7eKyO

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