//=time() ?>
You who do not remember
passage from the other world
I tell you I could speak again: whatever
returns from oblivion returns
to find a voice
— from The Wild Iris by Louise Glück
Process. Ultimately opted to use shapes and conventions I've been using in the level architecture (sharp rising points, floating elements, simple geometry). Also wanted more clearly separate elements to make animation easier.
@Herr_Sami Thanks! No, they're just transparent images positioned around it.