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"There is a road from the eye to the heart that does not go through the intellect." —Chesterton
Roughly sums up my approach at this moment in the design process. Mixing, making, feeling my way until it strikes a cord.
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workin to get that mood right
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uppin' my tree game
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Blocking out the first level. A few principles I'm working from:
- Break the level into 3 or 4 major areas, clearly define purpose of each
- Design in modular components
- Teach player 1 lesson at a time, then layer for complexity
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Finally starting to look dangerous 🔫
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Getting the basics figured out
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I was reflecting this morning on what an incredible art form games are. They are sculpture, landscape painting, portraiture, film, engineering, creative writing all at once. What an excellent time to be alive and creating things!
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Storyboard for a short cutscene. Still not exactly sure how I'm going to animate those fwooshy bits 🤷♂️ I'm sure it'll work out.
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Doing a little building 🔨
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