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The game only uses left, right, and jump. So these physical switches became pretty valuable for puzzles. Here's before and after I realised I needed the crystals for something else 😅
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Sneak peak of the last levels' style. Going for a landscape of crystals, what do you think?
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Still painting madly and about to lay out level 8 backgrounds. Today we've got Monet's Caring Cross Bridge, how do you even paint mist like that?
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@pjctCausality A hand-painted puzzle adventure game set inside the eye of painter Monet.
More painting updates, one of my favourite little sections. Still prepping for play testing, a lot of bits left and bugs to fix, itching to keep painting though.
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Finally got around to adding some screen shake to big falling objects. Really gives some weight to the collisions!
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Can't resist messing about with some physics objects! I'm prototyping a new suction mechanic. I'm so close to the end of the build but I just keep adding another mechanic!
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Setting up some triggers and physics objects for the end of the build! There's not a lot of this 'gotcha' stuff in the game, but this last sequence I want a bit of a fun run to the end. So close yet so far!
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When you're trying to be smooth for a trailer recording and you eat crap on your own easy enemy. Still loving the death puff though #selflove
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