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Finally finished this piece, picked up on a large range of skills whilst making this. Hard-Surface with different Cycles materials for a render with some lighting. very much got what I was hoping for. #b3d #3dmodeling #gamedev #indiedev #blender
Busy working towards dissertation. Learning the ways of Hard-Surface modelling in a Sci-Fi artstyle. Long way to go in my mind but I feel confident about the results so far. Plus a satisfying render. #b3d #3dmodeling #gamedev #indiedev #blender
Re-worked a finished mesh for different functionality within our game. Large pulse/gauss rifle (undecided) is an in-game modification for the player to purchase. #b3d #3dmodeling #gamedev #indiedev #blender
@JWimpeney Just above the mag and under the handle/sight, a piece is already separated and animated. I will be carving out more of a channel for ejection however.
Update on work: Mesh is done, had some great fun with poly emission. Fitted the style and shape I was looking for. #b3d #3dmodeling #blender