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A new quest environment 🌳- This is the first thing I can showcase after a long time. I still need to do a few more before I can prepare a public demo.
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Another background #StartToFinish. I'm especially happy with the colors 🎨
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My #shadergraph experience: 😖 > 😤 > 😍
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I'm much happier with the reworked heal effect. I also created a freeze effect ❄️ #shadergraph can still be frustrating, but it's definitely worth it 👍
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The ability to undo complicates things, but I got a moving enemy support it 🤠
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It's easy to get discouraged when the first few attempts look bad. Keep at it, and it will get better 💪
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A bit of help, since I'm not sure I like any of these 🤔 Any preferences, or suggestions? (For context, it represents an action to be taken at that spot)
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A character going from prototype to "final" version.
When prototype art is too rough, most feedback is that the game is ugly. Polishing too much, (potentially) wastes time on something that might not end up getting used.
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