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I'm always fascinated with things Live2D physics can do, all of sudden I can just make her bust a move without doing any manual keyframing💃
Model: @Tiiruki_
Artist: @Dat_YunYang
#Live2D
Trying out the stroke mesh function on 4.1 beta and I'm liking it already👀
Here's a timelapse of manual mesh making
#Live2D
theres a lot of other good stuff as well, like quickly creating a line of artmesh as easy as brushing a stroke??
Congrats @YumaYamano for the re-debut!🎉Sorry can't catch you live orz but I appreciate the shoutout!
I made a quick update to her model which includes a new animated pose for this special occasion✨
Art: https://t.co/qHPWmLxhlP
Rigging: @pixelvertice
#Live2DShowcase #Live2D
I forgot to post this lol, here is some set of expressions which the model can do!
Edit Level 3 is Rough editing mode. This mode is useful if you want to distort the shape of a Warp easily by deforming only its outer frame. It produces same effect just like you are editing a 1x1 Warp.
Sometimes I'm having issues with how Facerig resamples the textures so it would make this visible white 'seams' around the object edges.
I find downscaling the atlas fixed the issue, without having to sacrifice overall CPU performance by using highest Live2D render settings.
Something to pay attention if you are preparing assets for Live2D -- please name your layers relative to orientation of your character is facing, not the opposite! Your Live2D animator will thank you 😊
This is a anime character artwork commission for Live2D rigging. It's fairly old though, but I'm still happy with it. I should draw more anime girls often lmao