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Well, the good news is that I was able to rebuild what I lost. In the process of that, I found a fundamental error, on my part, that I would not have caught with out rebuilding. So, mostly everything is ready!
I also added a Black'n White skin.
Speaking of performance, I don't know why I never thought of this before:
Up till now, I've been using an inverse-hull method for the toon outlines. This is expensive. What I'm trying now is to just Floor a VdotN and then offset the verts it masks.
That FPS counter and its radial meter were a bit tricky to do but it's working.
The compass and indicator icons also are working.
Again, going for all one draw call, on material, and on quad for this hud.
Here's the anniversary image I made for my wife this year.
Her character is a sheepie.
I was able to still use the wing animations from Bot MK2, I just did some retargetting!
I really enjoy messing with this shader.
Setting the outlines to be black and turning off all lighting information looks cool.
Mocking up what the default color scheme will be. I'm probably going with the first one.