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These are not the final colors, just earmarking the recolor zones and I wanted to use something besides headache-educing RGB
Unlike the first version, I wanted to make sure to include twist joints and such so that that all the movements of the character made sense for their limits.
No more ugly twists! And check out the elbow and knee plates:
Cherub Bot MK2 is rigged.
One of the nice things about VRChat characters... You really don't need to do much animation.
Also, the values for the metal are fighting each other. The white and silver are too close in value and thus they don't seperate well, yet the secondary body tone is too dark and gives way to the silver. So I'm trying to push the body plates up and the joints down.
Working on my Cherub Bot update, and without the hoodie I worry it's a bit... bottom heavy.
Maybe this bot is a distant relative of Midna.