Working on shadows for the shirt. He's muscular so I want to push this shadow under the pecks, tricky to look right! The other wrinkles are baked into a normal map. #b3d
This was a failed experiment, trying to make this face shade like a human anime head. It looks really weird I think. I'll have to try something different next.
One last problem I had! The cheek fluff screwed with the edge-loops around the jaw, hurting the cell shading. Separating the fur will hopefully let me fix this. Screen-grabbed a slide from the Guilty Gear Xrd tech breakdown where they show this important edge-loop! 7/7